![]() ![]() So far, so great - and it is great, make no mistake - but a few things did start to rub me the wrong way the longer I played. In terms of graphics, it’s rare for a retro-style platformer to impress me, but the look of Dead Cells is perpetually pleasing to the eye – from the slick animations to the colorful explosions of goodies and the neat background details involving countless dead victims, it’s a damn fine looking game. The resulting explosion of blood, limbs and occasional loot was utterly satisfying. My favored method of annihilating enemies eventually involved bursting through doors or smashing through the ceiling, chucking firebombs and grenades all over the place, and then legging it before the poor buggers could react. Synergy between well-chosen weapons like these can turn the tide of battle. ![]() I mean, shooting an enemy to death with arrows is all well and good, but having toxic clouds and worms burst forth from the corpse to immediately attack his friends upon death? That’s going the extra mile. Interestingly, these can all have bonus effects as well. Permanent unlocks are usually related to equipment or character skills, and these allow a broader range of handy items to drop whilst adventuring – things like axes that stun foes and daggers with backstab bonuses, and even more exotic offerings like automated turrets that slaughter at a distance or traps designed to hold adversaries in place. Stat bonuses like increased health and damage tend to be temporary, lasting only for the current run. Players will earn blueprints and ‘cells’ by killing enemies and exploring, so if they can survive until the checkpoint located between every level, they can bank their discoveries and have them available in subsequent runs to help make things easier. Progression in Dead Cells is based around both temporary and permanent unlocks. Attacks feel solid and vicious, and when enemies burst into piles of gems, it’s a seriously pleasing effect. Every movement is smooth and perfectly judged, and our body-stealing protagonist darts around the place like a ninja on steroids. Fortunately, it rarely feels unfair as the controls are absolutely spot-on. It’s a combat-based platformer against merciless enemies in a shifting dungeon that continually randomizes its layout, and death results in starting over from scratch.ĭead Cells is a challenging game, and the end can come swiftly as a result of even the tiniest of mistakes. And, make no mistake, things will go wrong during this two dimensional metroidvania roguelike extraordinaire. However, this reanimation ability isn’t a gameplay mechanic – just a lore-based rationale for the slime’s ability to come back to life after death when things go drastically wrong. How does he do it? By attaching himself to corpses piled up in the dungeon, reanimating them, and platforming his way up. Fortunately, the hero in Dead Cells happens to be an amorphous bundle of slime who can slide around and leave his prison before going on a journey to the top of the castle he’s held in. ![]() WTF The main character’s pretty charming despite being a decapitated corpse.īeing incarcerated in a medieval prison can’t be a great deal of fun, especially when an all-consuming plague breaks out and the King orders everyone locked up to be executed regardless of how sick they are - it seems like a huge bummer. LOW The final boss initially feels like a brick wall. HIGH Precise, rewarding combat that feels great. ![]()
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